Themes · complaint churn
Balance RNG
Useless picks, overpowered picks, runs decided by luck, bullet sponges.
- Steam complaint3,895#1 of 11 · 1,903 reviews · 12.9% of negative reviews · median 34h
- Stated reason for quitting50#4 of 12 · 22 quit sentences
In HALL PASS
What responds to it.
Scoreboard cluster 01 Balance and RNG: August AT-RISK, now Ongoing 55% our estimate
- How balance claims get checkedThe playtest labOngoing
Because the simulation is deterministic, two harnesses written independently, one by Claude and one by Codex, can replay exactly the same sixteen seeded nights. If they disagree, something is actually different.
- Cards, evolutions, electivesThe card deckWatching
There are fifteen pullable cards plus nine boss signature cards, one per boss. You build a deck in the club and it stays equipped until you change it. The random part is the pull, in the club, with coins. Nothing is dealt at the start of a run.
- Flash Step, Domain, Elective, Shikigami, TagCursed Energy and the five things you can doTuned
Cursed Energy is one shared pool. The basic weapon is free and fighting fills the meter; Flash Step recharge, the equipped elective and the shikigami all spend from it. Carrying more abilities means casting each of them less often, which is the cost we wanted.
Per game
Where it shows up on Steam.
Weighted count in each game's reviews, with the share of that side and the median hours of the reviewers who raised it.
Per community
Where it shows up on Reddit.
| Community | In request threads | In praise | In complaints | In quit sentences |
|---|---|---|---|---|
| r/vampiresurvivors | — | — | 6,742 2,966 items | 2 1 sentences |
| r/roguelites | — | — | 10,071 4,636 items | 27 12 sentences |
| r/roguelikes | — | — | 13,337 5,493 items | 11 5 sentences |
| r/brotato | — | — | 8,305 3,758 items | 10 3 sentences |
| r/SoulstoneSurvivors | — | — | 1,275 574 items | 0 0 sentences |
| r/hallsoftorment | — | — | 1,025 466 items | 0 0 sentences |
| r/DeathMustDie | — | — | 1,087 494 items | 1 1 sentences |
| r/20MinutesTillDawn | — | — | 408 192 items | 0 0 sentences |
In their words
The highest-weighted reviews that matched.
Truncated to the first few hundred characters as they were in the harvest reports. The weight beside each is one plus the natural log of one plus its helpful votes.
Amazing first impressions. Super fun and addicting game. Then once you reach tier 3, it all falls apart. The balance is a mess, or should I say, the game has so many guardrails to prevent you becoming very strong because it seems that the devs are terrified of you becoming overpo
I generally don't like giving negative reviews, but the price-point for the genre vs the experience is just not it. So Soulstone Survivors looks great at first glance. It's got good visuals, seemingly tons of customisation, good controls. So why, then, do I not recommend it? This
UPDATE 2/25: More thoughts at the bottom of the review. It's very hard for me to give a negative review because I really do love what this game wants so badly to be, and I love DRG and the guys that made it, but in its current state, I simply can't recommend it (DISCLAIMER: Yes,
I think this game has the potential to be really great. But right now since EA release it is just daily patches to nerf things people find out are good. There's a lot of imbalance between the gods and skills. Part of the appeal of these games is getting wildly powerful. Maybe the
I'll start by saying that the game caught me by surprise, I played about 9h straight after I bought it, and have unlocked ~70% of the unlockables. It was more fun than I thought it would be from the videos I saw, but ultimately fails to deliver on what you expect from the survivo
At the moment of this review the new content patch dropped and it is a BIG step but in the wrong direction. The whole premise under this kind of game should be fast paced free movement and power fantasy and its the opposite of what act 3 has brought to the game. Too many movement
Fun at first but shallow in the long run I came to this game as someone who has completed Vampire Survivors 100% as of 1.0 and if you're looking for a game of this type and haven't played that yet, go play that instead. As for Soulstone Survivors I was having fun with the first c
There's the bones of a great game in there, but in its current state it feels like the devs ran out of ideas halfway through. I got to Hazard 3 which is meant to be the midpoint but I simply lost all interest because the only realistic way to progress further is a brutal and quit
Need to list a couple of disclaimers here: -- If you are just now considering whether to buy the game or not, DO. This is one of the best horde survival games on the market. There's a lot of content, especially with the Act II update, and you'll get your mo...
The game isn't really bad, it's good but as it has been pointed out by so many others, it lacks depth and variety Meta progression is grindy and honestly not worth the effort. You barely feel the difference in gameplay with runes and apparently the dev was so afraid of creating "
After 88/88 unlocks I have conflicting feelings about this game. On one hand it is well made, looks nice, and is even fun to play (at least at the beginning). On the other hand, it has two terrible flaws. The first is the traditional opposition found in the quasi rogue-lite genre: skill-based vs....
At first you are going to like this game. But after a period of time, you will realize, that the game has very little depth. Every run feels the same. This is because the enemies are just blobs of health and damage, with mildly varying movement patterns. Don't let that fool you into thinking ther...
How it was counted
The patterns that matched.
Case-insensitive regular expressions from the harvest scripts, reproduced as written. A review or sentence counts once for the theme if any pattern matches.
Steam harvester complaint
\brng\bunbalanc\w+\bnerf\w*overpower\w*useless (weapon|item|upgrade|character)luck[- ]?basedunfairone[- ]?shotbullet ?spongebad (luck|rolls)