HALLPASSResearch Play the game

Research notes

How HALL PASS was designed.

Before designing HALL PASS we read what players of the genre had already written: 72,908 Steam reviews and about 1.5 million Reddit posts and comments. Then we built a playtest lab that replays the same seeded nights, so balance changes could be measured rather than argued about. This site shows what we found, what we built because of it, and where each piece stands.

The first thing the numbers showed

People who praise a game have played it for a long time. People who complain mostly have not.

45hmedian playtime behind a praise theme
26hmedian playtime behind a complaint theme

Across the whole corpus, the median reviewer behind a praise theme has 45 hours in the game and the median reviewer behind a complaint has 26. Most negative reviews describe the point at which someone gave up rather than a broken game, and the hours attached to each theme tell you when that point comes. Some themes lose people in the first evening; others only show up after thirty hours. We treated the two groups differently, and the mechanics page is organised the same way.

Reasons people leave early median 25 hours or less

Problems that hit veterans median over 25 hours

Across the genre

What players praise, and what they complain about.

Weighted counts across 58,156 positive and 14,752 negative reviews. A review's weight is one plus the natural log of one plus its helpful votes, so widely endorsed reviews count more without drowning out the rest. Every theme name on this site opens a page that gathers it across all ten games and eight communities.

Top praise

  1. one more run loop6,482median 46h
  2. tone humor style2,928median 35h
  3. build synergy evolution2,703median 44h
  4. price value2,625median 42h
  5. power fantasy screenclear2,531median 46h
  6. performance runs anywhere2,523median 41h

Top complaints

  1. balance RNG3,895median 34h
  2. progression grind3,664median 23h
  3. bugs crashes saves2,474median 31h
  4. content drought repetition2,229median 16h
  5. difficulty curve1,648median 28h
  6. performance late run890median 27h

All 53 themes ยท The tables, per game, with the reviews quoted

The scoreboard

The ten complaint clusters, and where each one stands.

The first harvest in August gave each cluster a status for this game. This is where they stand now. The percentages are our own estimate as of 2026-09-19; nobody has a measurement of solved.

73% average across the ten, 7 shipped or tuned, 2 watching, 1 measured continuously.

  1. 01Balance and RNG55%Ongoing
  2. 02Progression grind70%Shipped
  3. 03Bugs, crashes, lost saves85%Shipped
  4. 04Content drought55%Watching
  5. 05Difficulty wall85%Tuned
  6. 06Monetization65%Watching
  7. 07Readability70%Tuned
  8. 08Late-run performance75%Shipped
  9. 09Controls and aim80%Shipped
  10. 10Audio and music90%Shipped

How it happened

Four weeks, in order.

Research, decisions, what shipped and what got measured, on one line.

  1. ResearchFirst Steam sweep
  2. ResearchThe two-sided harvest
  3. MeasuredThe lab opens
  4. ShippedSchool Run, elites, room transformations
  5. ShippedCarry, telegraphs, mercy, Clutch

The full timeline, 20 entries

The mechanics

17 decisions, in three groups.

1

Why people keep playing

Positive Steam reviews come from people with a lot of hours; the median behind a praise theme is 45 hours. These are the parts of the game built to earn that kind of time.

2

Why people stop

Negative reviews come from people with fewer hours, median 26. Each theme below is a reason players gave for leaving a game like this one, and what we did about it.

3

How we check our own work

The biggest complaint in the genre is balance. Rather than tune by feel, we built a lab that measures the same sixteen seeded nights every time a number changes.

The night

Ten rooms, one hour each, 9 PM to First Bell.

  1. 9 PMThe Yard
  2. 10 PMThe Gym
  3. 11 PMThe Library
  4. 12 AMSecond Floor
  5. 1 AMThe Cafeteria
  6. 2 AMThe Pool
  7. 3 AMDetention
  8. 4 AMThe Boiler Room
  9. 5 AMThe Science Wing
  10. 6 AMThe Rooftop