HALLPASSResearch Play the game

Themes · complaint churn

Monetization DLC

DLC, microtransactions, pay-to-win, cash grab.

In HALL PASS

What responds to it.

Scoreboard cluster 06 Monetization: August SAFE (guarded), now Watching 65% our estimate

Per game

Where it shows up on Steam.

Weighted count in each game's reviews, with the share of that side and the median hours of the reviewers who raised it.

In negative reviews

  1. Deep Rock Galactic: Survivor2453.5% · median 40h · 108 reviews
  2. Vampire Survivors1975.1% · median 58h · 110 reviews
  3. Brotato1326.4% · median 77h · 77 reviews
  4. Halls of Torment603.8% · median 36h · 34 reviews
  5. Megabonk450.6% · median 27h · 22 reviews
  6. 20 Minutes Till Dawn411.4% · median 18h · 15 reviews
  7. Soulstone Survivors371.3% · median 20h · 14 reviews
  8. Death Must Die120.5% · median 25h · 6 reviews
  9. Crimsonland62.1% · median 9h · 3 reviews
  10. Geometry Wars 300.0% · median 0h · 0 reviews

Per community

Where it shows up on Reddit.

CommunityIn request threadsIn praiseIn complaintsIn quit sentences
r/vampiresurvivors——36,003 15,243 items55 26 sentences
r/roguelites——7,359 3,421 items10 7 sentences
r/roguelikes——3,231 1,318 items5 2 sentences
r/brotato——8,305 3,759 items13 6 sentences
r/SoulstoneSurvivors——83 34 items4 1 sentences
r/hallsoftorment——570 257 items0 0 sentences
r/DeathMustDie——39 19 items0 0 sentences
r/20MinutesTillDawn——33 17 items0 0 sentences

In their words

The highest-weighted reviews that matched.

Truncated to the first few hundred characters as they were in the harvest reports. The weight beside each is one plus the natural log of one plus its helpful votes.

Well, it seems that after the release of 1.0 on steam, they decided to release it on mobile, where now that's the only place that the game get's any updates, and it's apparently pay to win, so You can assume what kind of game dev we are talking about here, ...
20 Minutes Till Dawnw 5.2
Dev has abandoned the Steam version and instead exclusively supports mobile at this time, presumably for the money from microtransactions and ads. The last post here was from 2024 promising updates to many mechanics and new characters/weapons. Meanwhile, mo...
20 Minutes Till Dawnw 5.1
This is a great game! Ton of replayability but there is one big downside... THE DEVS ABAONDED THIS FOR A ♥♥♥♥♥♥ MOBILE PORT!! It pisses me the hell off that they ruined this great game, there mobile port is heavy on microtransactions and its really optimize...
20 Minutes Till Dawnw 4.5
[h2]Vampire Survivors is an action roguelite that spawned its own subgenre through the sheer addictiveness of its gameplay loop. Despite this popularity, it suffers from incredibly high power creep and misguided design philosophies that tarnish the late-game experience.[/h2] [table] [tr] [th]🟩 Pr...
Vampire Survivors · 54h playedw 4.4
An [Meh] game. Mediocre rogue lite survival-like shooter, with the most significant downside being very basic, it is still fun to come back from time to time to complete a run on every character. Still, it is minimal and has little to no variety; it's the same old thing, same sce
Brotato · 51h playedw 3.6
It's simple and addicting, but there's so much things that make it annoyingly unfair. - Monsters scales too fast. It quickly become a game of "who gets one-shotted first" (which I personally think is a lazy difficulty design in games) - Some monsters track your movement and almos
Brotato · 770h playedw 3.5
Posted a Steam thread to discuss the abundance of DLCs, was getting a healthy discussion before mods or the devs themself decided to delete it, without any explanation and gave me a 1-day ban... That doesn't seem like a good sign. And from what I have seen here, the DLC problem will only get wors...
Vampire Survivors · 15h playedw 3.5
I can totally understand why someone might like this, but I didn't. I found it more repetitive than most Rogue-lites. The there's no builds, you end up with same choices a bit too fast and there are too many characters for how "not different" they all are. I also couldn't get the 100% without buy...
Vampire Survivors · 93h playedw 3.3
Achievements Locked Behind DLC Paywalls. DLC Seems Like Paid Patches: Game Is 50-60 Hours Base, First Two DLC Are 4-6 Hours Max And Are Just More Of The Same For Double The Pricepoint. Adds Basically Nothing. Game Used To Be Three Dollars - Now It's Five, (14.50 With DLC.) Also... DLC Started Com...
Vampire Survivors · 66h playedw 3.2

How it was counted

The patterns that matched.

Case-insensitive regular expressions from the harvest scripts, reproduced as written. A review or sentence counts once for the theme if any pattern matches.

Steam harvester complaint

  • \bdlc\b
  • micro ?transaction
  • \bp2w\b
  • pay ?to ?win
  • cash grab
  • monetiz\w+
  • overpriced
  • paid (dlc|content)