Scoreboard
Ten complaint clusters, then and now.
The first harvest, on 2026-08-26, ranked the genre's complaints from 4,370 negative reviews and gave each one a status for HALL PASS. We have left that tracker as it was written and put what shipped since next to it. The percentages are our own estimate as of 2026-09-19. The lab measures individual systems; there is no measurement of solved.
-
01
Balance and RNG
“Useless upgrades pollute the pool; one dominant build; RNG decides runs; bullet-sponge late game.”
982 weighted in the first sweep3,895 weighted in the full atlas34h median playtimebalance RNG
This one is measured continuously rather than closed. Kaito's win-rate gap is fixed. Sora's novice wall and the elective imbalance are still open.
The playtest labThe card deckCursed Energy and the five things you can do
AugustAT-RISKNowOngoing55% our estimate
-
02
Progression grind
“Unlocks take forever; meta currency trickles; feels designed to pad hours.”
773 weighted in the first sweep3,664 weighted in the full atlas23h median playtimeprogression grind
Prices are flat, the short periods pay out early, and dropping a period to earn is the intended recovery. The Roof's unlock cost is the remaining problem.
AugustSAFE-ishNowShipped70% our estimate
-
03
Bugs, crashes, lost saves
“Crashes; froze; lost my save or progress wiped.”
699 weighted in the first sweep2,474 weighted in the full atlas31h median playtimebugs crashes saves
Run resume, Suspend and Continue, the Club Card cloud save and error tracking all landed after the August tracker was written, on top of a deterministic sim with regression tests.
AugustNEEDS-WORKNowShipped85% our estimate
-
04
Content drought
“Repetitive after hours; nothing left to chase.”
601 weighted in the first sweep2,229 weighted in the full atlas16h median playtimecontent drought repetition
School Run, grades, elites and the deck are the answer so far. More playable characters is still the long-term fix, and School Run pacing has not been through the lab.
School Run, grades and elitesThe card deckBosses and the held bell
AugustAT-RISKNowWatching55% our estimate
-
05
Difficulty wall
“Sudden spikes; too hard then too easy; no difficulty options.”
352 weighted in the first sweep1,648 weighted in the full atlas28h median playtimedifficulty curve
Two passes in August, then grades, carry, Study Hall mercy and Clutch in September, each with a measured table on the mechanics page.
AugustFIXEDNowTuned85% our estimate
-
06
Monetization
“Cash grab, pay to win, ad spam.”
308 weighted in the first sweep776 weighted in the full atlas48h median playtimemonetization DLC
The web build has no store or ads. The store shells added an opt-in rewarded revive and a rate-limited interstitial, which crosses two of the August hard lines. We are tracking that here.
AugustSAFE (guarded)NowWatching65% our estimate
-
07
Readability
“Can't see the player or projectiles in the swarm; cluttered screens.”
298 weighted in the first sweep863 weighted in the full atlas14h median playtimeUI readability clutter
The spawn rules and the density taper are measured. Late-run readability on a phone is still a manual check.
AugustAT-RISKNowTuned70% our estimate
-
08
Late-run performance
“FPS collapses when the screen fills.”
212 weighted in the first sweep890 weighted in the full atlas27h median playtimeperformance late run
Entity caps, the frame-rate governor and boss model eviction are in. iPhone heat and frame rate are measured by hand on a real phone.
AugustSAFE-ishNowShipped75% our estimate
-
09
Controls and aim
“Clunky sticks; no control options; bad auto-aim.”
204 weighted in the first sweep345 weighted in the full atlas7h median playtimecontrols input
One-thumb mode, matching button positions across devices and gamepad bindings shipped with browser tests. We have tried a narrow range of hardware.
AugustSAFE-ishNowShipped80% our estimate
-
10
Audio and music
“Repetitive music; no volume sliders.”
109 weighted in the first sweepaudio music
Sliders, eight hourly music beds and nine boss cues are all in.
AugustNEEDS-WORKNowShipped90% our estimate
The whole list
Every theme in the atlas, and which entry answers it.
The ten clusters above are the complaints from the first sweep. This is the full set of praise and complaint themes from the ten-game harvest, plus what Reddit request threads ask for, each matched to the mechanics that respond to it. Gaps are left showing.
Steam praise
- one more run loop6,482 weighted · median 46hPeriods, stars and the coin bankTunedThe ClubPartial
- tone humor style2,928 weighted · median 35hOne night, ten roomsShipped
- build synergy evolution2,703 weighted · median 44hThe card deckWatching
- price value2,625 weighted · median 42hNo entry for this yet.
- power fantasy screenclear2,531 weighted · median 46hBosses and the held bellShipped
- performance runs anywhere2,523 weighted · median 41hWeb first, phones secondShipped
- pickup accessibility2,318 weighted · median 43hControlsShipped
- depth mastery2,219 weighted · median 53hCursed Energy and the five things you can doTunedThe card deckWatching
- progression unlocks1,351 weighted · median 56hPeriods, stars and the coin bankTuned
- content volume updates1,009 weighted · median 73hSchool Run, grades and elitesWatching
- audio music praise799 weighted · median 42hMusic and slidersShipped
Steam complaints
- balance RNG3,895 weighted · median 34hThe playtest labOngoingThe card deckWatchingCursed Energy and the five things you can doTuned
- progression grind3,664 weighted · median 23hPeriods, stars and the coin bankTuned
- bugs crashes saves2,474 weighted · median 31hSaves, resume and the Club CardShipped
- content drought repetition2,229 weighted · median 16hSchool Run, grades and elitesWatchingThe card deckWatchingBosses and the held bellShipped
- difficulty curve1,648 weighted · median 28hHow difficulty is tunedTunedStudy Hall mercy and ClutchTuned
- performance late run890 weighted · median 27hWeb first, phones secondShipped
- UI readability clutter863 weighted · median 14hSpawn rules and the density taperTuned
- monetization DLC776 weighted · median 48hThe store rulesWatching
- abandoned devs749 weighted · median 36hStaying reachableWorking practice
- depth autopilot718 weighted · median 15hCursed Energy and the five things you can doTuned
- controls input345 weighted · median 7hControlsShipped
What Reddit request threads ask for
- runs anywhere1,613 weightedWeb first, phones secondShipped
- build craft depth1,489 weightedThe card deckWatching
- difficulty honest1,353 weightedHow difficulty is tunedTunedStudy Hall mercy and ClutchTuned
- atmosphere story1,166 weightedOne night, ten roomsShipped
- co-op multiplayer949 weightedThe ClubPartial
- meta progression520 weightedPeriods, stars and the coin bankTuned
- active skill combat377 weightedCursed Energy and the five things you can doTuned
- short runs185 weightedPeriods, stars and the coin bankTuned
- controller support175 weightedControlsShipped
- character variety104 weightedThe ClubPartial
- boss encounter design83 weightedBosses and the held bellShipped
- meaningful choice62 weightedCursed Energy and the five things you can doTunedThe card deckWatching
- no monetization54 weightedThe store rulesWatching
- no grind52 weightedPeriods, stars and the coin bankTuned
- hand crafted content25 weightedOne night, ten roomsShipped
Where each complaint lives
Per-game weighted tag counts from the first sweep.
The same review can carry several tags. Read across a row to see a game's shape, down a column to see who owns a complaint.
| Game | performance late run | progression grind | balance RNG | content drought repetition | controls input | UI readability clutter | bugs crashes saves | difficulty curve | monetization DLC | audio music |
|---|---|---|---|---|---|---|---|---|---|---|
| Vampire Survivors | 12 | 74 | 87 | 143 | 22 | 29 | 79 | 32 | 83 | 23 |
| 20 Minutes Till Dawn | 59 | 110 | 116 | 173 | 87 | 86 | 86 | 76 | 38 | 31 |
| Brotato | 30 | 46 | 189 | 79 | 13 | 20 | 96 | 45 | 120 | 4 |
| Halls of Torment | 52 | 212 | 156 | 125 | 43 | 45 | 280 | 59 | 52 | 28 |
| Crimsonland | 4 | 12 | 31 | 21 | 12 | 28 | 13 | 16 | 6 | 3 |
| Geometry Wars 3 | 21 | 19 | 30 | 3 | 17 | 33 | 37 | 20 | 0 | 8 |
| Death Must Die | 34 | 301 | 373 | 56 | 10 | 57 | 106 | 103 | 10 | 12 |