Themes · complaint churn
Content drought repetition
Repetitive, gets old, nothing left to do.
- Steam complaint2,229#4 of 11 · 1,054 reviews · 7.1% of negative reviews · median 16h
- Stated reason for quitting41#7 of 12 · 17 quit sentences
In HALL PASS
What responds to it.
Scoreboard cluster 04 Content drought: August AT-RISK, now Watching 55% our estimate
- What there is to chase after the first few hoursSchool Run, grades and elitesWatching
School Run is an optional ten-room expedition from the Yard to the Roof, about two hours of play, carrying your upgrades, weapons and one unbanked pile of coins the whole way. Rooms open in pairs so the route varies.
- Cards, evolutions, electivesThe card deckWatching
There are fifteen pullable cards plus nine boss signature cards, one per boss. You build a deck in the club and it stays equipped until you change it. The random part is the pull, in the club, with coins. Nothing is dealt at the start of a run.
- Nine of themBosses and the held bellShipped
Nine bosses, each with its own attack kit, music cue and signature card. While a boss is alive the hour cannot end, so the bell waits.
Per game
Where it shows up on Steam.
Weighted count in each game's reviews, with the share of that side and the median hours of the reviewers who raised it.
Per community
Where it shows up on Reddit.
| Community | In request threads | In praise | In complaints | In quit sentences |
|---|---|---|---|---|
| r/vampiresurvivors | — | — | 935 409 items | 7 2 sentences |
| r/roguelites | — | — | 6,212 2,843 items | 22 10 sentences |
| r/roguelikes | — | — | 4,647 1,894 items | 12 5 sentences |
| r/brotato | — | — | 305 142 items | 0 0 sentences |
| r/SoulstoneSurvivors | — | — | 120 58 items | 0 0 sentences |
| r/hallsoftorment | — | — | 61 27 items | 0 0 sentences |
| r/DeathMustDie | — | — | 72 33 items | 0 0 sentences |
| r/20MinutesTillDawn | — | — | 31 17 items | 0 0 sentences |
In their words
The highest-weighted reviews that matched.
Truncated to the first few hundred characters as they were in the harvest reports. The weight beside each is one plus the natural log of one plus its helpful votes.
I cannot recommend the game anymore. It is a pity as it was a very fun game with a good game loop. Buy since last patch the grind needed to unlock the power ups that will allow you to play the most challenging content is hundreds of hours, of the same repetitive content. Still on
Has potential but it's not yet good. Hopefully they fix the following: - the only notable thing about classes is the weapons they get access to. No other unique mechanics, all the stat bonuses they start out with can be overcome with one level-up reward; - overclock unlocking is
I'll start by saying that the game caught me by surprise, I played about 9h straight after I bought it, and have unlocked ~70% of the unlockables. It was more fun than I thought it would be from the videos I saw, but ultimately fails to deliver on what you expect from the survivo
Fun at first but shallow in the long run I came to this game as someone who has completed Vampire Survivors 100% as of 1.0 and if you're looking for a game of this type and haven't played that yet, go play that instead. As for Soulstone Survivors I was having fun with the first c
Currently gonna have to give it a thumbs down It feels like the devs look at youtubers who play hardcore / meta builds to decide how to move forward when releasing new content, and I don't understand what the point of giving us so many weapons, tomes and builds is if we are essen
I had to change the review from positive to negative once I realized that the game actually has zero depth. They have tons of characters, but every single character ends up playing the exact same having the exact same DOT build. You run around avoiding the red circles. Wait for d
I thought this game was just walking around hitting enemies with projectiles so I wasn't going to get it. But, then I heard online that it was so much more than that and I should try it. So I picked it up and you're right, it's not about walking around and hitting enemies because
Fun concept for a game and it delivers on the price point. However on the basis of desiring to play games that can keep being fun past the first few hours I cannot recommend this game. From my experience so far, 95% or more of the game becomes very repetitive once you discover how to play effecti...
It's not a bad survivors game, but given that there are a lot better alternatives out there, I do not recommend it. Pros: * solid game with well made menus, sound, graphics. No technical issues. * many things (weapons, general character upgrades, and new characters) to unlock * w
Didn't work for me. Does make me want to do "one more run", but it feels like shallow manufactured addiction delivered through progression induced dopamine hits. I'd rather have the desire to play a game because I'm uncovering gameplay depth or honing my sk1llz. Not getting that here. This is str...
The game is your average bullet hell survival game, so if you're a veteran of this genre and really into it, buy this game; you won't regret it. However, if you're not, or maybe this would be your first experience, there are other games that offer a more 'pleasant' approach to th
Right now, it's a 2 level game that shows amazing promise, but lacks content. I hope it becomes a development priority some day, but with such huge gaps in time in-between updates, and the noticeable difference in design philosophy with mob/player flow betw...
How it was counted
The patterns that matched.
Case-insensitive regular expressions from the harvest scripts, reproduced as written. A review or sentence counts once for the theme if any pattern matches.
Steam harvester complaint
repetitivegets? (boring|old|stale)no (content|variety)lack of (content|variety)same thing overshallownot (much|enough) contentgets old